Sharp Endgames Figure

These are the benefits of my book on Sharp Endgames – you can find a visual presentation in pdf by clicking on the link below:

Sharp Endgames Figure

Explanation to the figure:

  • Opening and early middlegame are phases of the game that most books are concerned with. You can prepare well here and thus get well over the first hurdle (Critical Moment 1/CM 1): the transition from opening to early middlegame. Good and modern opening books treat both these early phases of the game: beside offering concrete moves (opening theory) they offer an understanding of the plans of the early middlegame – sometimes even into the middlegame or, in rarer instances, the endgame
  • Basic endgames are endgames that have a final verdict: They are either theoretically drawn or a win for one side. The basic endgames can be found in endgame encyclopaedias. This last phase of the game can also be well prepared by the player
  • Thus, there are two phases left where it is more difficult to prepare for the challenging of a forthcoming battle: the middlegame and what I call “sharp endgames” – which is the step before the basic endgames. In these two phases the player has to follow general guidelines and also has to combine experience with calculation. The guidelines are far more vague than the concrete knowledge of opening theory and basic endgames
  • The last two phases are printed in bold-faced type, as are the CM 2-4. This indicates the area in which I think my book will improve your skills and knowledge. The basic endgames form a natural ground for your decision-making when you are playing a sharp endgame, and thus my book indirectly deals with this last phase of the game. Furthermore, when dealing with sharp endgames I force you to set priorities, be consequent in your choices and play focused. In short: Handling the CM correctly. These skills from the sharp endgames improve your decision-making when facing a CM in general, which is why the CM 2-4 of the middlegame are high-lighted too

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